package Server.data.temp;

public class SetItem{
	private int id;
	private int count;
	private int mp;
	private int hp;
	private int str;
	private int dex;
	private int con;
	private int inter;
	private int wis;
	private int cha;
	private int ac;
	private int mr;
	private int tic_hp;
	private int tic_mp;
	private int hp_down;
	private int poly;
	
	public void set_poly(int poly){
		this.poly = poly;
	}public int get_poly(){
		return poly;
	}
	
	public void set_Downhp(int hp_down){
		this.hp_down = hp_down;
	}public int get_Downhp(){
		return hp_down;
	}
	
	public void set_Ticmp(int tic_mp){
		this.tic_mp = tic_mp;
	}public int get_Ticmp(){
		return tic_mp;
	}
	
	public void set_Tichp(int tic_hp){
		this.tic_hp = tic_hp;
	}public int get_Tichp(){
		return tic_hp;
	}
	
	public void set_mr(int mr){
		this.mr = mr;
	}public int get_mr(){
		return mr;
	}
	
	public void set_ac(int ac){
		this.ac = ac;
	}public int get_ac(){
		return ac;
	}
	
	public void set_cha(int cha){
		this.cha = cha;
	}public int get_cha(){
		return cha;
	}

	public void set_wis(int wis){
		this.wis = wis;
	}public int get_wis(){
		return wis;
	}

	public void set_int(int inter){
		this.inter = inter;
	}public int get_int(){
		return inter;
	}
	
	public void set_con(int con){
		this.con = con;
	}public int get_con(){
		return con;
	}
	
	public void set_dex(int dex){
		this.dex = dex;
	}public int get_dex(){
		return dex;
	}
	
	public void set_str(int str){
		this.str = str;
	}public int get_str(){
		return str;
	}
	
	public void set_hp(int hp){
		this.hp = hp;
	}public int get_hp(){
		return hp;
	}
	
	public void set_mp(int mp){
		this.mp = mp;
	}public int get_mp(){
		return mp;
	}
	
	public void set_count(int count){
		this.count = count;
	}public int get_count(){
		return count;
	}
	
	public void set_id(int id){
		this.id = id;
	}public int get_id(){
		return id;
	}
}
